Hello I am 3d artist. I normally do cartoon and semi realistic work. I can do hard and soft surface modeling, normally I do organic modeling.
My way of modeling is not unique but not old style like only use some modeling software like maya or max to make model complete.
First I sculpt model in zbush then do retopolgy in topogun and then i go to maya for tweaking after this i do UVs with maya and zbrush then start details and textures in zbrush then go to mudbox for final textures.
Also i have great experience in my work.